Your system asks for reduced motion, so VFX-JS draws nothing. Demos on this site show plain HTML.
Function
setupCapture
vfx-js/src/html-in-canvas.ts:318 ↗import { setupCapture } from "@vfx-js/core";setupCapture(
canvas: HTMLCanvasElement,
opts: CaptureOpts,
): Promise<OffscreenCanvas>
Set up the paint handler + ResizeObservers on an html-in-canvas wrapper
(<canvas layoutsubtree content="drawable">). Returns the initial
OffscreenCanvas from the first paint.
The first capture stays on the canvas so wrapping does not flash.
VFX.add releases it once the overlay shows the texture.